![]() The game sounds fantastic during game-play as well. The soundtrack is worth a listen to in a single sitting, from one to fourteen, and some of the tracks have found their way into my regularly listened playlists for editing and writing reviews, and that is high praise. It fits in with the thematic choices for the game: being set in a drab, noir version of France in 18 and as a result you feel really immersed in the game’s setting and general feel. The soundtrack for Othercide is composed by Max Lilja, Pierre le Pape and Solitaris and each has done a brilliant job of bringing the game alive with music. So 4/10 for trying and laying the foundation for a great story, but missing the mark. If the same cut-scene that played at the beginning of the game were thematic for the remainder of your time with Othercide, and they were strewn expertly through the levels with consistently good voice acting, then I would have loved what the writers were trying to achieve with the theme and story. I have no explanation as to why some parts are acted, and some aren’t, but it is very awkward and jarring. Some aspects are voice acted narration over text, and sometimes that text sticks around but there is no narration. That is where the rot is most immediately noticeable – in that heavy lore dump at the start of the game. You find yourself playing the missions simply because that is how you progress the game, not because the story links them well. Beyond the initial heavy dump of exposition at the beginning of the game, there really isn’t’ a whole lot of depth once the game begins. It wants to be a horrific, fantasy, noir tale that will leave an impression. Othercide wants to tell an interesting story. Want to find out? Stick with us, and you will. Does the game benefit from having rogue-lite elements, on top of traditional turn based strategy game-play. ![]() Does the game blend it’s two genres well. ![]() The X-Factor for our reviews will change from game to game, and for Othercide we’ve decided to go with Blending. ![]() Our experience with the game is based on the PC, Steam version of the game, and if you play the game on any other platform, your experience may be different from ours.Īs always our MGN Impressions are going to be broken down into four different but equal parts: Assuming you survive, at the end of each mission you’re rewarded with some currency that can be used to create new Daughters, among other things, and Memories, which are effectively gems that can be slotted into individual characters’ abilities to increase damage or boost other effects.These are the MGN Impressions for the tactical rogue-lite Othercide, brought to you by MGN and Heartbeat Moments. And when their bigger, beefier brothers show up it’s time to panic a little. Othercide’s monster design is very creepy, too, especially these impish scavenger creatures who come at you in groups. Eventually your Soulslinger wastes away… unless you feed someone to her. That means that abilities like the overwatch-style interrupt shot from the Soulslinger comes with a major cost: while it can spare your team from taking a high-damage hit from an enemy, you have to spend 40 hitpoints to use it, and that can add up with such a useful ability. When one of your Daughters is wounded, must sacrifice another team member’s life to restore them. 15 Images Real mortal tension is created by the fact that there’s only one way to heal anybody, and you won’t like it.
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